import * as THREE from 'three'

import scene from './scene'
import createCity from './mesh/City'

export default function createMesh() {
  // const material = new THREE.MeshBasicMaterial({ color: '#00ff00' })
  // const floor = new THREE.Mesh(new THREE.PlaneGeometry(1, 1, 64, 64), material)
  // scene.add(floor)

  createCity()
}
